| Button | Most common interaction surface with frequent press + hover state transitions. | Checks small-scale response and catches abrupt timing immediately. |
| Card | Heavier element that should feel grounded and natural during enter motion. | Validates mid-size component timing and easing quality. |
| Modal | Large surface; too-fast values feel jarring, too-slow values feel blocked. | Confirms large-scale transitions still feel intentional. |
| Toast | Ephemeral feedback that must read fast and not distract. | Validates short-lived UI and perceived responsiveness. |
| List item | Used as repeated elements where staggered flow and rhythm are visible. | Exposes sequence issues and spring/timing mismatch. |